The above shows the value scale we used to find the values of our three cubes from the previous post. I have added the half tones and how they fit on this scale. Half-tones are just what they describe, half dark and half light. So if value 4 is the separation of light and dark you go out 5 units on the light side from value 4 on our scale and 5 units on the shadow side. This is where the half tones would lie. Draw an arrow straight upward to find the paint value.
Here is a photo of my cubes but remember this time I'm not copying the values. I'm using the set values in the diagram about.
Here is the painted result of my plotted value structure using Reilly's method in my diagram above. I found the half-tone values by using the objects local value. Let's use the #5 value cube as an example. Where is #5 on my half tone scale? Move the arrow straight upward to the paint scale. It's about value 4.5. That is now the plotted half-tone value of the top of the #5 cube.
I do think the blocks turned out looking pretty realistic but going forward I need to work on getting my background to better correspond with the lighting I'm using. As always step back from your work constantly to adjust things accordingly. I'm really happy to have learned a little about how this works and think I will continue my study of the Reilly method. I think it will help with planning values and using relationships in my work not just copying them. It sure has made me see thru this experiment what is happening with objects in light and shade and the difference is the 'local' value of the object, not the object's color. The local (home) value and the type and position of the light are, as Reilly states, is THE most important when trying to capture nature, not the local color.
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